
The Daily Game Index
Discover free daily browser games, puzzles, and brain teasers.
About
Hey, I built The Daily Game Index to make daily web games easier to discover in one place. The site curates free browser-based word games, logic puzzles, trivia challenges, geography games, and other daily games worth returning to.
Each listing points players to the verified official game site, with simple notes about what the game is, how it plays, and why someone might want to try it. It is for players who enjoy daily puzzles but do not want to dig through random search results or scattered recommendation threads.
I’d love feedback on whether the categories, filters, and game notes help you find something worth playing.
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very quickly we were like we need designers we need our own design team... that was kind of a really key hire which was quite hard to find... i immediately poached from the agency and they've been full-time for the last three years
Dedicated marketing design team is a prerequisite for performance at scale
One of Lisa's earliest hires at Fishbrain was a dedicated marketing design team — not product designers moonlighting, but people whose entire job was producing marketing assets. She poached two people from an agency and kept them full-time. A solo social media manager burning out producing all creative output is a bottleneck; a channel-specific junior designer unlocks scale without burnout.
I hate when we do tests based on percent of user base I hate it... we need to test 1% and you got to put in the bill rights No percents No percents... if you want to do like a paint a door test you should be able to do that on 100 people or 10 people
Test to 100 absolute users — never test by percent
Chris Hulls calls percent-based A/B testing one of his biggest pet peeves. At 100M users, 1% is 1M people — far too large for a test of something genuinely new. Run fake-door and exploratory tests on absolute Ns (100–1,000 people); if you can't see a signal at that scale, your change is too small to matter. Reserve percent-based rollouts for scaling proven wins (1% → 5% → 10% → 50%), not for discovery.
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Hey, I built The Daily Game Index to help players discover free daily browser games in one place. I’d love feedback on the categories, filters, and whether it helps you find something worth playing